🔗 Share this article Guitar Hero at 20 – The Plastic Guitar That Connected Generations Between Music Fans It has been two decades after the legendary game hit the market across the Atlantic, offering players everywhere the opportunity to become rock legends. Figuratively speaking, though you'd be hard-pressed telling that someone who's mastered the epic lengthy guitar solo in front of a packed crowd of friends. Developed by the developers, the game provided users with a plastic guitar peripheral to follow on-screen cues moving along the display synchronized to the music. Each riff mimicked particular chords, creating the sensation of an authentic performance. Harmonix had already tried its hand with rhythm games prior to teaming up with the publisher, later acquired by Activision during the mid-2000s. Collaboratively, they laid the groundwork for an unlikely massively profitable franchise that had a remarkable influence on numerous musicians included, introducing classic groups to millions of younger players. A former executive, former COO from the developer, remembers the initial budgetary hurdles in securing the recordings – despite the fact the first two games mostly used cover versions. “We rerecorded all the music because the dollar figure was so high,” he says. “Despite having the necessary permissions by themselves, it was nearly impossible. We couldn’t get bands like the Who – RedOctane had virtually no money, and our team was fairly certain it would fail. But once the game became a hit, and record sales airtime were going up, all artists desired to be in.” He continues: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their kids to the music they adored. It became an intergenerational thing.” Timeless Music Gains a New Audience Northern Irish blues-rock band one featured act had their track in the 2008 release the popular installment. Lead musician the artist remembers how the series brought older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Generally such music was seen as outdated material, but then once it got featured on the game young people discovered it, abruptly it was cool. This validated the genre, and got rid of the outdated tag. It gave our catalog renewed popularity.” In 2008, the band's debut album was still not available in the US, meaning Guitar Hero served as a primary platform of discovery for the band as they went on a North American tour supporting AC/DC. “Their crew had on Never Too Late during travel, and several recognized us thanks to the game,” he notes. Major Band Titles and Lasting Influence Rock’s heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles that focused on their music collections and associated stories, imagery and legendary status. For example, the Aerosmith edition, reportedly to have made the band more money than any of their records. It sold well over 500,000 units in its first week, and demand for Aerosmith’s music rose of up to 40% during an era when the music business faced decline. The series continues to inspire quick-handed fanaticism among its fans. Recently, a streamer achieved a remarkable feat featuring the challenging track – an infamously tough anthem popularized through the game – using a fan-made version, a no-cost alternative with similar mechanics but an array of customisation options. This track is challenging even in expert mode, not to mention performed at increased tempo and without missing every one of the thousands of cues. The streamer stated requiring months of practice to accomplish. “Guitar Hero offers a, fantasy thing. Just as with other games, it doesn't imply you should pick up a real gun and go to war,” notes musician the artist. DragonForce previously completed a successful tour when their hit was featured in the third game, but Li says it turned them into a household name. “I remember the record label informing us that our selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we were playing just before the headliners at the event.” In fact, DragonForce’s exposure via the game was so immense that it risked overshadow everything else accomplishments. Recently, the song featured in a trailer for a major film. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, it’s totally cool – each person has their own musical journey and I'm pleased we played a role of people’s lives”. Enduring Impact from the Iconic Controller The best promotion, whether it’s for cars, apparel or video games, goes further than selling something – it inspires a longing. Was the game able to harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of being a rock star in the spotlight. From day one, the creators believed there’s an instinctive urge to create songs, and their goal was to use technology to enable everyone to participate”. Most of Guitar Hero games were released in just a half-decade from 2005 to 2010, including derivative titles like DJ Hero, including a turntable controller, and Band Hero. After that, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015. Games like Clone Hero and Fortnite Festival have kept the community active, and there’s expectations of a new product from the original publisher on the way. Recently formed developers has begun work on their first rhythm-based title. Original co-founders are both involved in advisory roles. Is the world ready to embrace a new entry in the spirit of Guitar Hero? “Our team believed such titles might become similar to sports games allowing annual releases,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, thus I remain hopeful. There’s no reason why it can’t continue with new generations.”